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asteroids at 6 o' clock - watch out
ASTEROIDS

 

Asteroids Applet - Version 1.2

Wait for the applet and sounds to finish loading, this may take a minute or two. The game screen will show "Game Over - 'S' to Start" once everything is ready. In the meantime you can review the instructions below.

Note: If the game doesn't seem to be responding to key presses, click your mouse pointer in the game area.

 

 

Playing the Game

Use the keyboard controls described below to maneuver your ship, destroying as many asteroids as you can while avoiding collision with them. Also watch for the flying saucers armed with guided missles.

If you warp into hyperspace, your ship will momentarily disappear then reappear on another part of the screen, gradually fading in. During this time the ship is invunerable. Likewise, when your ship is destroyed, a new one will appear in the center of the screen. You can still maneuver and fire during this time so if you are in imminent danger, you have a couple of seconds to get out of it.

Controls

S

Start Game

P

Pause Game

Cursor Left

Rotate Left

Cursor Down

Reverse Thrust

Cursor Right

Rotate Right

Cursor Up

Forward Thrust

Spacebar

Fire Cannon

H

Hyperspace

M

Toggle Sound*

D

Toggle Graphics Detail*

*Note: If the game appears to run slowly on your machine, try turning sound and/or graphics detail off. This will not affect game play.

Scoring

25 = Large Asteroids

50 = Small Asteroids

250 = Flying Saucer

500 = Enemy Missle

A new ship is awarded for every 5000 points scored.

Files

If you would like to use this applet, please see the license agreement.

Source: Asteroids.java Classes: Asteroids.class and AsteroidsSprite.class

Sounds: crash.au, explosion.au, fire.au, missle.au, saucer.au, thrusters.au and warp.au

All files in zip format: Asteroids.zip (79K)

 

 

 
Thanks to Mike Hall who created this asteroids applet.